Hello! In this video I’ll be explaining what the best sizes are for your pixel art.
Thanks for watching, and enjoy the video!
Intro: (0:00)
Part 1: Deciding on a Size
Sizing your Character: (0:38)
Choosing a Tile-map size: (1:43)
Part 2: Drawing within a Size
Materials at different Scales: (3:42)
Using your Pixels: (4:23)
Animating your Character: (5:59)
Summary: (6:33)
Outro: (7:09)
Reddit: u/Pixel_Overload
Itch.io: https://pixeloverload.itch.io/
Instagram: pixeloverloadyt
My takeaways from this video (a paraphrase of the video summary, essentially):
The most common resolutions for pixel art games are 16×16 and 32×32. Larger resolutions than 64×64 tend to look like photos. Photos generally require high resolutions to look good, so 128×128 and larger tile sizes can look sloppy.
This also means that the value of a single pixel will vary with scale. A misplaced pixel will very obvious on a 16×16 sprite, and will remain fairly obvious on 32×32 scales. Don't worry too much though, since sprites will look small against the backdrop of the canvas when they are displayed on screen.
A sprite must visually convey what it will do at all times. All choices related to sprite sizes and animations need to contribute to enjoyable movement and gameplay.
It's fine to say that you shouldn't start with 64×64 because it's too hard for beginners. But you absolutely cannot ever convince me that it looks worse or loses it's charm. Good 64×64 art looks insane. Even the example you showed, the 64×64 leafy block looked so much better than the others. Some people really appreciate the art and want a nice medium between "old school" and drawn art. This should not be discounted.
Actually perfect, exactly the info I needed to know. Thank you!
this really did help
thank you for making it
Thanks for sharing the Quality VS Pixel graph. So seems like 16×16 and max 32×32 is the optimum best looking quality.
Man, finally I found some good explanation about this topic! Thanks a lot, great video.
64×64 is my favorite
Something that nobody mentions: 320×180 is the perfect resolution for full screen, it scales perfectly to HD, Full HD, WQHD and 4K monitors 🙂
Very helpful video, thank you!
What is the capital was an octopus that would what I would do sorry for my bad grammar
McPig laughs at your puny canvas size
GREAT VIDEO
i use 16 bits mostly, and 8 bits for small stuff
Your tutorials are super dope! I would love to see what you think about doing what you do using Moho Pro 13! Just a thought. Thank you for what you do!
Thanks!
I am personaly a fan of 24 by 24.
beautiful video. this deserves to be seen by every pixelart creator in the world
16 bit or else
I'm starting now to learn pixel art… I can't even draw a normal person on 16×16 :')
Great vid. Thank you for posting. Very helpful for a noob like me, who is just starting out with Aseprite.
Hey, how are you doing? What's the software you use to make those animations in your youtube videos?
Your video is so good that I managed to reach my recommended in Brazil
thanks great info!
I like to use 16*16
This is a very important video
I like going with 24×24
Thanks this video was really useful to help me decide what's best for my game, so 16×16 is the best for top down in my book now, THANK YOU!
hey! what do you use to animate your sprites?
Tile-map size was well explained, but what about level canvas size? How many blocks of 16×16 or 32×32 should it be up-down and right-left? How does choose it?
Well, this was the most useful video about pixelart sprites.
Thanks.