This workflow video covers my first ever YouTube collaboration, with Nerdforge, Andyax, and VP Nordic. I got to 3D Scan the gorgeous castle miniature (bigature) that Martina at Nerdforge made, by hand. Then, brought it into Unreal Engine 5, and rendered out a sequence of shots for this Virtual Production Project.
Watch Andyax/VJUS’s video about the shoot! https://youtu.be/MwyUjTM3T94
Nerdforge’s Channel: https://www.youtube.com/c/nerdforge
VP Nordic: https://www.vp-nordic.se/
To download RealityCapture, visit: www.capturingreality.com
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Get my FREE Rendering Guide here: https://williamfaucher.gumroad.com/l/WilliamsUE5RenderGuide
Get EasyFog for Unreal Engine 5 here: https://www.unrealengine.com/marketplace/en-US/product/easyfog/
Photogrammetry / 3D Scanning Tutorials:
RealityCapture to Unreal Engine 5: https://youtu.be/WrCOhes1Zgg
Texture Reprojection: https://youtu.be/k_O6APtT5tI
Capturing Lofoten in UE5: https://youtu.be/ifryjffUJT8
Cross-Polarization Tutorial: https://youtu.be/GJ2gtQ0WxTU
Lighting Tutorial For Beginners: https://youtu.be/fSbBsXbjxPo
Color Grading in Davinci Resolve: https://youtu.be/Bo3BvhGdaUo
Join my Patreon to get free content and video credits!
https://www.patreon.com/williamfaucher
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Timestamps:
00:00 – Intro
00:27 – The shoot
01:31 – Scanning the castle
02:46 – Into RealityCapture
05:32 – The Scan Results
06:15 – On set
07:13 – Creating the establishing shot in Unreal Engine 5
07:44 – Procedural tools
08:32 – Polishing the Scene
09:02 – Rendering the shot – Tips
09:57 – FREE Render Settings PDF
11:14 – Color Grading in Davinci Resolve
———Cameras and Gear Used To Film This Video ——-
DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this.
Thank you for the support!
Necessary gear for Cross-Polarized Photogrammetry:
Turntable:
Syrp Genie Mini II: https://geni.us/LhzA
Syrp Turntable: https://geni.us/j3UQf
Scanning Spray:
https://aesub.com/en/products/
Flashes:
Godox AR400 Ring Flash: https://geni.us/83IB0V
Elinchrom ELB 500 TTL Duo: https://geni.us/ElinchromELB500
Polarizing Filters:
Tiffen Circular Polarizing Filter: https://geni.us/XB38L
Nikon Circular Polarizing Filter: https://geni.us/acILA1z
Ring Flash Polarizer: https://geni.us/FlashPolarize
Transmitters and Other:
ColorChecker Passport Photo II: https://geni.us/tUEDhx
Godox XT-16 Transmitter/Receiver Kit: https://geni.us/7icY2
Flash Sync Cable: https://geni.us/DlZ63
My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II : https://geni.us/OPxBG
Nikon 28-75mm f/2.8 : https://geni.us/d47dj
RØDE NTG-3B Shotgun Microphone: https://geni.us/JKnnPpS
Aputure MC Pocket LED: https://geni.us/uVZNl
Godox LEDP 260c LED Panel: https://geni.us/OgidwX
Godox Parabolic Softbox : https://geni.us/oHZ2b9
Godox SL-60W Studio Light: https://geni.us/68wx
That's great! But I don't understand the following things:
1) why complicate your work with photogrammetry and creating a miniature of the castle? Why not make a 3D model right away and put it in UE5?
2) What is the meaning of virtual production in this case? Wouldn't it have been easier to shoot these three shots on chromakey?
This collaboration was great !
Weird question, but figured I'd ask. In Blender a commonly done thing is you take a picture of a building, then you extend certain parts of a block and then place the texture of the photo onto the block and basically extend the picture to create a 3D scene. Is such a thing possible to do exclusively in Unreal Engine? Or would you still have to do that in Blender and then export it to Unreal?
I found this so interesting to watch. A lot of work in a small time frame but you all rose to the occasion. I hit " The bell " to make sure I do not miss your video on the PCG tool. Looking forward to it
This is what I want to learn.
Just as much as you would like to get into hand building, I would like to equally get into creating digital models of my physical ones. We should team up. Fantastic work my friend.
Such a cool project!
Amazing things tech and humans can do.
Watching you work with this makes me wish I had more time to get into this sort of thing. I watched the vid of the production for Martina, and was in awe. The tech is evolving at an amazing rate.
Excited for the PCG video!
A bit like 'Bullet Time'.
Incredible
I don't understand how could I tell that it was a miniature, just by looking at the thumbnail. Did you do it on purpose?
How long does it take you to get a castle that size from the point you shoot the first image to where you have it in unreal engine ready to use?
Cool!As always!
Hi William, not sure what I'm doing wrong but I don't manage to import the render preset in the content folder in UE5.2. When drag and dropping it says it can't import the file. Hope you can help me out. Thanks !
thank you for the advice on VRAM! I needed that
Doing something with the miniature Wondderland would be interesting
youre amazing, ty!!
Why you don't use Octane renderer in Unreal
Great, you made me buy yet another UE addon lol.
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Could you list your top 3 cameras for this workflow? I have legit no knowledge about cameras. If possible, thank you!
I never knew about the cross-polarized camera rig. I have wondered for many years how to get around the issue of directional light baking into scanned photos. That is so cool!
What is wrong with the sound ?!
This is incredible. Big fan of Nerdforge and Martina. Seeing her placed inside her own art for a project is just amazing, on so many levels.
This is lovely work all around. Nicely done!
Hey, I would love to collaborate with you! I have model building and traditional sculpture experience and have been trying to find ways to mix the 2 mediums, hence I found this video.
Would love a tutorial on how to texture mountains, i find it so hard to make it look good..
Is that build-in water from UE5.2? Looks very "meh" compared to the rest.
time for a second machine xD
Thats why I got the 3060… Honestly I'm usually having its VRam filled to the teech, and I'm glad cuz of this 12gb>
Thanks for your video, I need to watch your toturial about this procedural thingy for sure